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Messages - Gijs

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« on: 06 September 2015, 00:25:41 »
You can play on our USA servers which have updated scripts which automatically kick aimbots, glitchers, etc.
If you had read the update page at:,3482.0.html you'd knew about this..

Once we have received enough feedback on the updates for the USA servers then we will implement them on our EU servers.

As far as GameTracker go's we don't use it for communication, we only communicate with players ingame or trough our website/forum.

Most of our Admin team plays Halo Custom Edition, we used to be a large clan with an active admin team but since most of us got busy with real life (work, university,etc) we no longer have time to maintain all these servers. We had the choice of leaving these servers unmanaged or to take them down, we decided to do the first thing.

About {XG} / {XG} Clan Servers
« on: 25 August 2015, 14:04:22 »
{XG} Servers in France

{XG} clan halo servers running on 1.10

{XG}clan Halo CE servers running on 1.10



{XG} Servers in The United States

{XG} clan halo servers running on 1.10

{XG}clan Halo CE servers running on 1.10

{XG} Clan News / Updated website
« on: 25 August 2015, 02:08:46 »
I've just updated our website (new template/design, removed depreciate links and information about Xfire, Fixed download page)

Jack will be working on the template/design and we will be rewriting some article's. If you notice any issues or mistakes please let us know.

{XG} Clan News / Updated Halo Combat Evolved servers
« on: 24 August 2015, 03:12:28 »
I've just updated our Halo Combat Evolved servers in Dallas (USA) to a new version of phasor and it's also using new scripts.  (this was long overdue, but I didn't have the time for it, till now)

The following scripts have been updated: kill messages script, ping kick script, afk kick script, zombie script (on the zombie server only, of course ;) ), ANTI camp script, rage quit script, join message script.

Please let me know if there are any issues or undesired changes. Suggestions are also welcome.
To do: Fix aimbot script ( currently comes up with an error message.

If the server rank doesn't drop hugely and no issues are found then I will implement these changes to our server in Roubaix(France) (will give this a week or so)

{XG} Clan News / Re: Site update
« on: 11 July 2015, 02:57:57 »
We've now migrated to a clustered website.

I still need to make a few DNS changes but will first monitor and run some more tests.
If you notice any performance changes please let me know.

{XG} Clan News / Re: Site update
« on: 02 July 2015, 23:37:54 »
The performance improvements have been made. If you notice any errors on our website please let me know.

Resigning / Re: Thank you for everything.
« on: 30 June 2015, 23:58:46 »
Ahh sucks to see you leaving..

Thank you for doing a lot of Admin work for the clan and it's members.
Like Bill said, you're always welcome and I guess I'll see you around on steam and teamspeak/forums every now and then.

General Discussion / Folding @ home
« on: 29 June 2015, 00:40:32 »
I'm running [email protected] on our game servers so that the unused CPU power doesn't go to waste and is actually used for a good purpose!

[email protected] (FAH or [email protected]) is a distributed computing project for disease research that simulates protein folding, computational drug design, and other types of molecular dynamics. As of today, the project is using the idle resources of personal computers owned by volunteers from all over the world.

Want to contribute and donate your own unused CPU (e.g. when browsing the web or doing other low CPU demanding jobs)? Join our team at:

{XG} Clan News / Site update
« on: 28 June 2015, 21:40:14 »
Our website was down for a couple of weeks because of a database crash which was caused by a ungraceful shutdown of the server during a maintenance job by OVH, I decided to keep it offline because more maintenance was planned by OVH and I didn't want to have the same problem again.

Unfortunately we lost a few posts and a few registered members, I tried to recover the latest version of the database but this didn't succeed. For the people that lost their account and post, please recreate them.

The site is now functioning normally again, and I'll be making some performance optimizations next week or so.

Grand Theft Auto / Re: WHO'S GETTING GTA V???
« on: 14 April 2015, 13:11:25 »
I've already played it ;D

{XG} Clan News / Re: Plan: bringing transparancy to the clan
« on: 08 April 2015, 19:00:06 »
It appears that the logs do contain passwords and other data.. so we will need to look for a solution to strip this data out.

{XG} Clan News / Plan: bringing transparancy to the clan
« on: 08 April 2015, 00:42:21 »
Since I often see posts about someone discussing the actions of our admins and other players on our servers and since I don't have the time to go trough all the log files I was looking for a solution to this.

I think it would be a good idea to make the log files public, Altis will check if the log files contain any confidential data (e.g. passwords when logging in with rcon or what ever) and if they don't I'll be looking in to a method to make the log files publicly accessible.

I'll try to implement this for our SAPP servers first, if everything works fine we will also do this with our servers on Halo: Combat Evolved.
As for Halo: Combat Evolved: I'll look for an anti aimbot script, are there any other things that need to be updated/fixed on these servers?

Please vote on the poll, if you think making the logs public is a bad idea please reply with your reason(s).
If you have any recommendations for our Halo: Combat Evolved servers you can also post them here.

If you have any other suggestions to make the clan more transparent please let me know. :)

General Discussion / Re: Good Musics
« on: 07 April 2015, 23:47:59 »
Spoiler for Hiden:

{XG} Clan News / Updated website
« on: 22 March 2015, 00:10:41 »
I've updated the website again, it's been running on Linux(Ubuntu 14.10) for the past few weeks which should slightly improve its performance (because PHP and MariaDB run a bit faster on Linux).

Today I've made some more small tweaks to this and enabled some advanced mod_pagespeed settings.
Let me know if you notice any problems or if you notice a speed improvement ;)

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