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Messages - ha[V]ok

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Halo Combat Evolved / Re: Halo FV 1.09 Zombie Server
« on: 20 February 2013, 22:16:29 »
~ bump

It'd also be good if 1 nade can kill a human, preventing themselves from getting onto higher places, like that pillar on Chillout.

Also, I think zombies are a bit too strong, it takes nearly a whole clip of the AR to kill one which is way too much, 2 shots at close range with the shotty. And 2 shots with sniper, it would be better if zombies were a bit weaker :)

2
Report a Rule Breaker / [ESC]Index
« on: 20 February 2013, 22:09:54 »
Player Name: [ESC]Index
Server: XG Zombies 24/7
Offense: Aimbotting, Spamming, glitching out of every map, cussing players.
Time of offense: N/A
Date of offense: Every day
Description: Always spams, glitches out of nearly every map there is. Always quits when he's last zombie, then rejoins as human. If a zombie is about to infect him, he quits and rejoins as human also.
Evidence: No evidence, but if you went in the server with him, you'll know..

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Halo Combat Evolved / Re: Halo FV 1.09 Zombie Server
« on: 03 February 2013, 15:27:28 »
Well only on indoor maps zombies should be slower and weaker, the old ZA alpha server had this scripted back in 2011 and was very popular :)

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Halo Combat Evolved / Re: Halo FV 1.09 Zombie Server
« on: 02 February 2013, 14:51:06 »
~ bump

I think it would be better if zombies were weaker, and if they weren't so fast. And also it'd be even better if you can get rid of the radar, vehicles and the nades, this will make the server better for sure

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Halo Combat Evolved / Halo FV 1.09 Zombie Server
« on: 30 September 2012, 13:59:02 »
It would be great if there zombies were slower, nades and vehicles were removed, the server would be more popular then:) And it would be great if the server starting weapons would be like the ZA alpha stats server,

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